![]() Once a ship is sunk, the player must take that ship down and may send another of their ships into battle at their spot.ĭepending on what players agree on, the game is over when one player scores 1500 points, 2500 points, or if one player loses all of his ships. That player names their target and fires a shot at their enemy unless the ship is allowed to shot more than one shot (most ships are allowed multiple shots).Ī ship is sunken when all of the spots on the ship's hit grid have been hit or if the player hits one of the ships "Sweet Spots". On each turn, a player gets to choose one of their ships to fire. Any special powers a ship has are visible to everyone at all times. ![]() The player controls the ship on the left side of the games and records hits on the right. To capture a ship by boarding you must have the Captain Skill Corsair equipped. To capture a ship, it is recommended that you take more than one ship for the needed minimum crew to sail requirement. Each named ship (the Black Pearl, the Kraken, ect.) is unique, meaning that only one player can control it at a time. All ships found in open world are available for capture. Once the players have chosen their ships, each player chooses three of them to go into battle. Each ship has a point value printed on it. There is a total of ten ships and each ship has three variations. Pirates of the Caribbean Battleship Command is a special version of Battleship Command.Įach player gets to choose five ships out of a deck of 36 cards. ![]()
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